We have three categories of effects:
Filters
These control the timbre of the sound. Are usually connected
directly to the channel or on a sub-mix.
High Pass Filters, Low Pass Filters and Band Pass Filters can cut frequencies.
Low Pass Filter |
High Pass Filter |
Band Pass Filter |
Graphic EQ can
increase and decrease the amplitudes of the frequencies.
And Parametric EQ can do all of this.
Dynamic
Are related to the amplitude. Are used to control or manipulate the dynamic range
of a signal. These usually connect directly on the channel or on a submix.
The
compressor is used to make loud sounds softer and soft sounds louder.
A limiter
is a compressor with a higher ratio, making the signals that exceed the
threshold, no longer heard.
The gates attenuate the noise floor, allowing
passage only to sounds that exceed the threshold.
Expanders unlike a
compressor, make soft sounds softer and the strong stronger.
The de-esser,
which are frequency selective compressors, are used to reduce sibilant
frequencies.
Delay
They are related to the propagation of sound. Are
used to alter the timing of the signals passing through them. The altered
signal is usually combined with the original signal to create different
effects. Usually these processes are connected by an auxiliary bus.
The delay
keeps the audio signal for a certain period of time. The signal can be routed
back to the processor to be re-traced over and over.
The effects of phaser,
flanger and chorus are essentially delays with modulation parameters such as
depth, speed and waveform. The reverbs are designed to mimic the reflections
that exist in a natural environment.
Phase |
Chorus |
Flanger |
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